Results for 'Annilee M. Game'

982 found
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  1.  25
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  2.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  3.  13
    Can Game Theory Combat Discrimination.S. M. Amadae - 2021 - Public Books.
    Originally used to decipher the 1950s nuclear stalemate, the “Prisoner’s Dilemma” might reveal how resources are unfairly distributed today.
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  4. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  5.  52
    A game-theoretic analysis on the use of indirect speech acts.M. Zhao - 2018 - Journal of Applied Non-Classical Logics 28 (2-3):280-296.
    In this paper, I will discuss why in some circumstances people express their intentions indirectly: the use of Indirect Speech Acts. Based on Parikh’s games of partial information and Franke’s IBR model, I develop game-theoretic models of ISAs, which are divided into two categories, namely non-conventional ISAs and conventional ISAs. I assume that non-conventional ISAs involve two types of communication situations: communication under certain cooperation and that under uncertain cooperation. I will analyse the cases of ironical request and implicit (...)
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  6. Game called on account of fog: metametaphysics and epistemic dismissivism.M. B. Willard - 2013 - Philosophical Studies 164 (1):1-14.
    Is arguing over ontology a mistake? A recent proposal by Karen Bennett suggests that some metaphysical disputes, such as those over constitution and composition, can be dismissed on epistemic grounds. Given that both sides in a dispute try to minimize the differences between them, there are no good metaphysical grounds for choosing between them. In this paper, I expand on her epistemic dismissivism, arguing that given the Quinean conception of the task and method of metaphysics, we are warranted in believing (...)
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  7. Acting in concert or going it alone: Game theory and the law.M. T. - 2004 - Law and Philosophy 23 (6):615-630.
     
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  8.  57
    Dynamic stability and basins of attraction in the Sir Philip Sidney game.Simon M. Huttegger & Kevin J. S. Zollman - unknown
    We study the handicap principle in terms of the Sir Philip Sidney game. The handicap principle asserts that cost is required to allow for honest signalling in the face of conflicts of interest. We show that the significance of the handicap principle can be challenged from two new directions. Firstly, both the costly signalling equilibrium and certain states of no communication are stable under the replicator dynamics ; however, the latter states are more likely in cases where honest signalling (...)
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  9.  17
    Playing games: An introduction to the philosophy of sport through dialogue.Randolph M. Feezell - 2016 - London: Routledge.
    What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue a form of philosophical investigation to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as well (...)
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  10. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also (...)
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  11. A game-theoretic logic of norms and actions.M. van Hees - 1996 - Logique Et Analyse 39:229-241.
  12.  95
    Ethics, morality, and game theory.M. R. Alfano, Hannes Rusch & Matthias Uhl - 2018 - Games 9 (2).
    Ethics is a field in which the gap between words and actions looms large. Game theory and the empirical methods it inspires look at behavior instead of the lip service people sometimes pay to norms. We believe that this special issue comprises several illustrations of the fruitful application of this approach to ethics.
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  13.  23
    Game Theory and Economic Modelling.David M. Kreps - 1990 - Oxford University Press UK.
    Over the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline. This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in economics (...)
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  14.  9
    The golden rule and the games people play: the ultimate strategy for a meaning-filled life.Rami M. Shapiro - 2015 - Woodstock, Vermont: SkyLight Paths Publishing.
    This philosophical game changer looks critically at the Golden Rule in the context of game theory to see where it works and where it doesn’t, when it is applicable and when it isn’t. It shows you why knowing the difference can offer you a powerful way to transform your life from one driven by fear to one driven by love.
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  15.  28
    Three-valued simple games.M. Musegaas, P. E. M. Borm & M. Quant - 2018 - Theory and Decision 85 (2):201-224.
    In this paper we study three-valued simple games as a natural extension of simple games. We analyze to which extent well-known results on the core and the Shapley value for simple games can be extended to this new setting. To describe the core of a three-valued simple game we introduce vital players, in analogy to veto players for simple games. Moreover, it is seen that the transfer property of Dubey can still be used to characterize the Shapley value for (...)
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  16. Our Present Misfortune: Games and the Post-bureaucratic Colonization of Contingency.Thomas M. Malaby - 2020 - Logos: Comuniação e Univerisdade 26 (2):27-42.
    Anthropology is turning toward a new engagement with acentral question of Weber: how do people come to understand the distributionof fortune in the world? Our discipline’s recent examination ofthe uses of the past prompts us to ask how stances toward the future areboth the product of cultural logics and the target of institutional interests.In this article, I trace the engagement with contingency in anthropologyand social thought, and then compare the nonchalant stance toward thefuture found in Greek society with the different (...)
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  17. The Definition of 'Game'.M. W. Rowe - 1992 - Philosophy 67 (262):467 - 479.
    Besides its intrinsic interest, the definition of ‘game’ is important for three reasons. Firstly, in Wittgenstein's Philosophical Investigations ‘game’ is the paradigm family resemblance concept. If he is wrong in thinking that ‘game’ cannot be defined, then the persuasive force of his argument against definition generally will be considerably weakened. This, in its turn, will have important consequences for our understanding of concepts and philosophical method. Secondly, Wittgenstein's later writings are full of analogies drawn from games—chess alone (...)
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  18.  93
    A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the (...)
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  19. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. This (...)
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  20. Video games and the transhuman inclination.Robert M. Geraci - 2012 - Zygon 47 (4):735-756.
    Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus important to the (...)
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  21.  22
    Financial Incentives and Gaming in Alcohol Treatment.M. Lu & C. -T. A. Ma - 2006 - Inquiry: The Journal of Health Care Organization, Provision, and Financing 43 (1):34-53.
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  22. Methodology in Biological Game Theory.Simon M. Huttegger & Kevin J. S. Zollman - 2013 - British Journal for the Philosophy of Science 64 (3):637-658.
    Game theory has a prominent role in evolutionary biology, in particular in the ecological study of various phenomena ranging from conflict behaviour to altruism to signalling and beyond. The two central methodological tools in biological game theory are the concepts of Nash equilibrium and evolutionarily stable strategy. While both were inspired by a dynamic conception of evolution, these concepts are essentially static—they only show that a population is uninvadable, but not that a population is likely to evolve. In (...)
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  23.  55
    Ought, is, and a game called "promise".E. M. Zemach - 1971 - Philosophical Quarterly 21 (82):61-63.
  24.  40
    Games, graphs and circular arguments.Douglas N. Walton & Lynn M. Batten - 1984 - Logique Et Analyse 106 (6):133-164.
  25. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. (...)
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  26. 1. the imitation game.Alan M. Turing - 2006 - In Maureen Eckert (ed.), Theories of Mind: An Introductory Reader. Rowman & Littlefield. pp. 51.
     
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  27. Games as Pastimes in Suits's Utopia: Meaningful Living and the "Metaphysics of Leisure".M. Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1).
  28.  78
    Aristotle on Universal Quantification: A Study from the Point of View of Game Semantics.M. Marion & H. Rückert - 2016 - History and Philosophy of Logic 37 (3):201-229.
    In this paper we provide an interpretation of Aristotle's rule for the universal quantifier in Topics Θ 157a34–37 and 160b1–6 in terms of Paul Lorenzen's dialogical logic. This is meant as a contribution to the rehabilitation of the role of dialectic within the Organon. After a review of earlier views of Aristotle on quantification, we argue that this rule is related to the dictum de omni in Prior Analytics A 24b28–29. This would be an indication of the dictum’s origin in (...)
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  29.  20
    Consensus and Power in Tabletop Role-playing Games.M. A. Podvalnyi - 2020 - Sociology of Power 32 (3):53-73.
    This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly play­ers gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the (...)
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  30.  35
    Wanting More, Getting Less: Gaming Performance Measurement as a Form of Deviant Workplace Behavior.Isabell M. Welpe, Jutta Stumpf-Wollersheim, Wiebke S. Wendler & Laura Graf - 2019 - Journal of Business Ethics 157 (3):753-773.
    Investigating the causes of unethical behaviors in academia, such as scientific misconduct, has become a highly important research subject. The current performance measurement practices (e.g., equating research performance with the number of publications in top-tier journals) are frequently referred to as being responsible for scientists’ unethical behaviors. We conducted qualitative semi-structured interviews with different stakeholders of the higher education system (e.g., professors and policy makers; N = 43) to analyze the influence of performance measurement on scientists’ behavior. We followed a (...)
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  31.  61
    Gaming well: links between videogames and flourishing mental health.Christian M. Jones, Laura Scholes, Daniel Johnson, Mary Katsikitis & Michelle C. Carras - 2014 - Frontiers in Psychology 5.
  32.  10
    A game‐theoretic proof of Shelah's theorem on labeled trees.Trevor M. Wilson - 2020 - Mathematical Logic Quarterly 66 (2):190-194.
    We give a new proof of a theorem of Shelah which states that for every family of labeled trees, if the cardinality κ of the family is much larger (in the sense of large cardinals) than the cardinality λ of the set of labels, more precisely if the partition relation holds, then there is a homomorphism from one labeled tree in the family to another. Our proof uses a characterization of such homomorphisms in terms of games.
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  33.  86
    Games as Pastimes in Suits’s Utopia: Meaningful Living and the “Metaphysics of Leisure”.M. Andrew Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1):88-96.
  34.  45
    Using the Locke Game.M. W. Jackson - 1986 - Teaching Philosophy 9 (3):253-254.
  35.  61
    Testing Design Bioethics Methods: Comparing a Digital Game with a Vignette Survey for Neuroethics Research with Young People.David M. Lyreskog, Gabriela Pavarini, Edward Jacobs, Vanessa Bennett, Geoffrey Mawdsley & Ilina Singh - 2023 - AJOB Empirical Bioethics 14 (1):55-64.
    Background Over the last decades, the neurosciences, behavioral sciences, and the social sciences have all seen a rapid development of innovative research methods. The field of bioethics, however, has trailed behind in methodological innovation. Despite the so-called “empirical turn” in bioethics, research methodology for project development, data collection and analysis, and dissemination has remained largely restricted to surveys, interviews, and research papers. We have previously argued for a “Design Bioethics” approach to empirical bioethics methodology, which develops purpose-built methods for investigation (...)
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  36.  54
    Epistemic Logic and the Theory of Games and Decisions.M. Bacharach, Louis André Gerard-Varet, Philippe Mongin & H. S. Shin (eds.) - 1997 - Dordrecht: Springer.
    This collection of papers in epistemic logic is oriented towards applications to game theory and individual decision theory. Most of these papers were presented at the inaugural conference of the LOFT (Logic for the Theory and Games and Decisions) conference series, which took place in 1994 in Marseille. Among the notions dealt with are those of common knowledge and common belief, infinite hierarchies of beliefs and belief spaces, logical omniscience, positive and negative introspection, backward induction and rationalizable equilibria in (...)
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  37. Getting to Know Nigeria Through Abuja Game: An Environmental Design Package for Education and Recreation in Nigeria.A. M. Oke - 2003 - Journal of Social Studies Research 27 (2):24-29.
  38. Beyond the Game: Perceptions and Practices of Corporate Social Responsibility in the Professional Sport Industry.Hela Sheth & Kathy M. Babiak - 2010 - Journal of Business Ethics 91 (3):433-450.
    Corporate social responsibility (CSR) is an area of great interest, yet little is known about how CSR is perceived and practiced in the professional sport industry. This study employs a mixed-methods approach, including a survey, and a qualitative content analysis of responses to open-ended questions, to explore how professional sport executives define CSR, and what priorities teams have regarding their CSR activities. Findings from this study indicate that sport executives placed different emphases on elements of CSR including a focus on (...)
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  39.  42
    Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.Pilar Toril, José M. Reales, Julia Mayas & Soledad Ballesteros - 2016 - Frontiers in Human Neuroscience 10.
  40.  15
    A game of raids: Expanding on a game theoretical approach utilising the prisoner's dilemma and ethnography in situ.Emily M. L. Jeffries, Sarah E. Wright & Sheina Lew-Levy - 2024 - Behavioral and Brain Sciences 47:e14.
    In this commentary, we set out the specifics of how Glowacki's game theoretical framework for the evolution of peace could be incorporated within broader cultural evolutionary approaches. We outline a formal proposal for prisoner's dilemma games investigating raid-based conflict. We also centre an ethnographic lens to understand the norms surrounding war and peace in intergroup interactions in small-scale communities.
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  41.  33
    Heterogeneous Motives in the Trust Game: A Tale of Two Roles.Antonio M. Espín, Filippos Exadaktylos & Levent Neyse - 2016 - Frontiers in Psychology 7:184127.
    Trustful and trustworthy behaviors have important externalities for the society. But what exactly drives people to behave in a trustful and trustworthy manner? Building on research suggesting that individuals’ social preferences might be a common factor informing both behaviors, we study the impact of a set of different motives on individuals’ choices in a dual-role Trust Game (TG). We employ data from a large-scale representative experiment ( N = 774), where all subjects played both roles of a binary TG (...)
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  42. Robustness in signaling games.Simon M. Huttegger - 2007 - Philosophy of Science 74 (5):839-847.
    The spontaneous emergence of signaling has already been studied in terms of standard evolutionary dynamics of signaling games. Standard evolutionary dynamics is given by the replicator equations. Thus, it is not clear whether the results for standard evolutionary dynamics depend crucially on the functional form of the replicator equations. In this paper I show that the basic results for the replicator dynamics of signaling games carry over to a number of other evolutionary dynamics. ‡This research was supported by the Konrad (...)
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  43. Revealed preference, belief, and game theory.Daniel M. Hausman - 2000 - Economics and Philosophy 16 (1):99-115.
    The notion of ‘revealed preference’ is unclear and should be abandoned. Defenders of the theory of revealed preference have misinterpreted legitimate concerns about the testability of economics as the demand that economists eschew reference to (unobservable) subjective states. As attempts to apply revealed-preference theory to game theory illustrate with particular vividness, this demand is mistaken.
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  44. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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  45.  19
    Language games: Reimagining learning conversations in art education.John M. Hammersley - 2016 - Arts and Humanities in Higher Education 18 (1):49-59.
    This paper discusses how language games might facilitate a reimagining of learning conversations in art education, by comparing them with Socratic, Kantian and post-structuralist dialogical perspectives that inform group critique. It proposes that language games may facilitate the construction of more personal and layered modes of conversation, instead of prescribing processes intended to seek universal truths, authentic self-knowledge, or disruptive critical scepticism. It argues that they promote the recognition of all co-learners as people who come with their own valuable original (...)
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  46.  71
    On the Wrongness of Cheating and Why Cheaters Can't Play the Game.Randolph M. Feezell - 1988 - Journal of the Philosophy of Sport 15 (1):57-68.
  47. A unified approach to restricted games.E. Algaba, J. M. Bilbao & J. J. López - 2001 - Theory and Decision 50 (4):333-345.
    There have been two main lines in the literature on restricted games: the first line was started by Myerson (1977) that studied graph-restricted games an the second one was initiated by Faigle (1989). The present paper provides a unified way to look on the literature and establishes connections between the two different lines on restricted games. The strength and advantages of this unified approach becomes clear in the study of the inheritance of the convexity from the game to the (...)
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  48. Bridging psychology and game theory yields interdependence theory.Paul A. M. Van Lange & Marcello Gallucci - 2003 - Behavioral and Brain Sciences 26 (2):177-178.
    This commentary focuses on the parts of psychological game theory dealing with preference, as illustrated by team reasoning, and supports the conclusion that these theoretical notions do not contribute above and beyond existing theory in understanding social interaction. In particular, psychology and games are already bridged by a comprehensive, formal, and inherently psychological theory, interdependence theory (Kelley & Thibaut 1978; Kelley et al. 2003), which has been demonstrated to account for a wide variety of social interaction phenomena.
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  49. Probe and Adjust in Information Transfer Games.Simon M. Huttegger, Brian Skyrms & Kevin J. S. Zollman - 2014 - Erkenntnis 79 (S4):1-19.
    We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties in games of information transfer such as the Lewis signaling game or the Bala-Goyal network game. These games fall into the class of weakly better reply games, in which, starting from any action profile, there is a weakly better reply path to a strict Nash equilibrium. We prove that probe and adjust will be close to strict Nash equilibria in this class of (...)
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  50. Kuhn, Polanyi and Wittgenstein on meaning: Examples, tacit knowledge and linguistic games.M. Casamonti - 1999 - Rivista di Storia Della Filosofia 54 (2):283-308.
     
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